2/26/2024 0 Comments Garry's Mod theater video problems![]() ![]() Otherwise, the ThumbInfo block can be removed to disable spawning a thumbnail entity. If you would like to add a thumbnail display for the theater outside of its entrance (or anywhere else), you must properly configure the Pos and Ang properties under ThumbInfo. Theater screen with correct orientation and dimensionsĤ. You can change the Width and Height properties to set the resolution in world/hammer units. Once you're satisfied with the orientation of the theater screen, you can now change the resolution to fit the area needed. For example,Īngle(0,90,0) OR Angle(0,0,0)This is referred to as the yaw of the theater screen.ģ. If the theater screen is not facing the correct direction, you can change the second value for Ang under Theater. The position used is the topleft corner of the theater screen. By using trial-and-error, you can tweak the vector values to place the screen in the desired location. Use it and enter the value as the entry for Pos under Theater, NOT ThumbInfo. A useful command, cinema_loc_vector, is available for outputting your correct player location and copying it to your clipboard. ![]() You'll need to supply the correct 3D coordinates and angles for displaying the theater. After adding the above addition to your location code, you may enter the location and notice that the theater doesn't appear. It's important to setup the theater correctly so that it will be visible in the correct location.Ģ. },The theater defined above will appear when a user enters the location. Open up your favorite text editor and paste it inside of it. Following entering the commands to define a new location, a configuration will be copied into your clipboard. The above image shows myself defining the entrance location for the theater_gcinema map.Ĥ. It's important to try to be efficient as possible when defining a new location as there's currently no way to define priority for overlapping locations. This is a preview of the location boundaries which will be used. You'll notice a wireframe 3D cube being formed as you move around. Noclip to the opposite corner of the new location. Enter cinema_loc_start into the console.ģ. Noclip to a starting location, or corner, for a location in your map.Ģ. Follow the steps below to define a location it helps to imagine that you will be "blocking" out your map into locations.ġ. The second command is cinema_loc_end, this is used when the you're ready to save the currently defined location space. The first is cinema_loc_start, this command is used to begin defining a new 3D space. ![]() There are two console commands which you'll need to use to do so. To begin, you'll want to define bounding boxes within the map as part of specific locations. Feel free to ask questions if anything below is too confusing.įor this part of the tutorial, I will be using the map theater_gcinema as an example. Luckly for non-programmers, we've prepared a debug system to help mappers add support for their own maps. Naturally, the next step in setting up your map is to configure the locations within your map. The Cinema gamemode relies on a Lua locations system to prepare theater videos for players and describe where in the map a player is located. After compiling your map and starting up the Cinema gamemode, you'll be greeted by this message: ![]()
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